![]() |
******================================================****** |
![]() |
Power of Experiential Learning |
![]() |
Game based approach |
![]() |
The Journey |
As time went by, the idea
of the book started taking shape from mere thoughts into scribbles, leading
eventually to shaping the table of content and chapters. The process picked up
momentum as the publishing commenced and the focus shifted to articulation and
presentation of the idea into a form that readers will comprehend and apply.
The core theme of the book
revolves around application of experiential learning through games. The book
shows readers how experiential learning can be used to overcome the challenges
posed in applying, adopting, and delivering IT to their business needs through
innovative, game-based approach with detailed explanations and suggestions. The
content is crafted to be easy to understand and aided by illustrations and
sample artifacts. The book also provides guidance to expand, experiment with,
and bring variations to applying the approach. It is my hope that the book will
become an indispensable resource for academia and management professionals
engaged in IT.
I am excited to publish
this book, and I hope you will enjoy reading it and experience the
effectiveness of experiential learning by applying the approach detailed in the
book.
May this book become one of
your most valued resources.
[Source ➽Above content is reproduced from the book]
To know more click on any of the following social channels
Lead at a rapid pace by enabling everyone with technology thru #games in book - #it_thru_el,#experientialLearning 4 #informationtechnology🎓 pic.twitter.com/0UnXUM6iEH— IT_THRU_EL (@IT_THRU_EL) January 21, 2017
Have created video messages to help understand about contents in the book;
ReplyDelete1> Game based approach to Higher Education [ https://youtu.be/n9w6XL2m2oM ]
2> Book on Game based approach [ https://youtu.be/j2TuqhApOtg ]
New Game Ideas for reference: 1> Draw a Tree 2> 6 and 9 3> Sinking boat
ReplyDeleteOne more NEW Game for Collaboration & Creativity
ReplyDeleteCreating a story with humor.
Have identical 15 pieces of pics distributed between teams [minimum 6 people per team]
Within a limited time they have to write a story that connects the 15 pics. The story needs to have humor.
Post Reading the story of each of the group, analyse differences and identify elements of creativity and collaboration.
I wish to share my experience and possible contribute to your efforts......I had conceived and deployed a game for initiating teachers on "Creativity". It is game played by creating teams within participants and each of the team has to "Write and Deliver - Story with HUMOR". Each team is given identical 15 pieces of pics. Within a limited time each team has to write a story that connects the 15 pics and the story needs to be humorous. Each team has to deliver their story, format for delivery for story also provides creative options for example ; Act-it-out or use of Costumes, Designs, Video , Act/Perform, Posters & Paintings. Delivery of each of the team is assessed on the basis of Originality, Creativity and Popularity.
DeleteEvaluating Factors that influence creativity;
DeleteINTERNAL FACTORS
• State of Mind
• Process / Plan
• Listening and Thinking
• Prior Knowledge
• Improvisation
External FACTORS
• Environment /Duration
• Subject / Audience
• Target / Outcome
Game is in 3 sequence .1st 3 different sketches with 2 team members who can't talk and have to use a drawing board to replicate the picture in their hand with 1 line at a time under guidance of 1 member who doesn't have the picture. 2nd same picture with 2 team members and they need to draw it along with help from 1 who does not have the picture however they can not talk with each other. 3rd. same pic with 2 members and they can talk and take help of 3rd person. TIMING is constrained and measured by stop-clock
ReplyDeleteDelighted to find a leading newspaper article publishing evidence on relevance and use of the Game based approach.. https://www.pressreader.com/india/economic-times/20170608/281934542920334
ReplyDeleteExciting to find another article published endorsing the approach in the book.....
ReplyDeletehttps://www.forbes.com/sites/forbescoachescouncil/2017/06/27/why-experiential-learning-should-be-part-of-your-employee-training/
Created a new game of recognising the object by a blindfolded person and describing it to the another blindfolded partner who is expected draw it based on the description of the object by the partner let's call this game The Blind charade the game helps identify the gaps in communication in the improved version only the partner is blindfolded while a person describe is able to see the object.
ReplyDeleteextended a game of Blind Charade to include AUDIENCE as the third level and facilitated the AMPLIFICATION of wrong or right judgement at the first occurence.
ReplyDeleteTeam - Game (New)
ReplyDeleteA Picture of a "Jigsaw puzzle" with pieces from different colours (preferably 3 or more colour) is cut into pieces and then segregated by the colour. Colour-wise pieces are put into an envelope and each team member from 2 team is handed over their envelope. Two teams compete to put the pieces together to accomplish the task of formation of a perfect combination. The process chosen by each team and their journey to accomplish the piecing together enables appreciate critical importance of INTERDEPENDENCY